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header file. In the main program, draw the pictures on the OLED screen in sequence to tell a story. Use
the text to help tell the story.
increasingly difficult. The user controls the direction of the snake's head (up, down, left, or right), and
the snake's body follows. Food is randomly generated, and if the snake hits a wall or its own tail, the
game ends. Keep score by how many turns or how much time the snake is alive.
Use the RTC module in the MSP430, and move the hands to show the correct time.
bicycles randomly move across the display. When the cars approach the intersection, display the traffic
light signals in 2 directions. If a pedestrian wants to cross the street, change the stoplight and have the
cars stop.
turn. Move the space craft in response to the buttons. Make 3 goal circles for the spacecraft to cross.
Keep track of time or goals to create points. Use 6 LEDs to indicate how much fuel is remaining.
lander falls toward the bottom of the screen. Randomly generate a goal landing location. Keep track of
fuel, and when the thrust is used, decrease the fuel. Thrust increases positive to vertical velocity.
Success if landing with minimum negative velocity on the landing location.
buttons. Another button fires the cannon. Show the bullet path. Generate a random goal on the ground.
Try to hit the goal in the fewest adjustments of the cannon speed and angle.
the player for 1 second. Move the 4 shapes to random points on the screen. The player must select each
shape and move it back to correct position in the least amount of time. Computer must judge “close” to
goal and show time to complete.
Draw the fractal on the screen. Indicate when the drawing is complete with an LED. Continue
displaying until a button press indicates the users wants to try again.
minute, and second.
(eg sine wave, triangle wave)
csharphttps://docs.qq.com/sheet/DUEdqZ2lmbmR6UVdU?tab=BB08J2
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